SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/wrench.def     $
// $Revision:: 5                                                              $
//   $Author:: Joeske                                                         $
//     $Date:: 9/30/98 12:48p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// Modified by 2015 to attempt to stop animation from
// ending 10 times a second and using 10ms every time
// (between all the wrenches in a level)
// - that's 1/10 of the processor time, by the way.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Wrench.
//
// MODEL AUTHOR:
// ?
//
/*SINED weapon_wrench (.3 .3 1) (0 0 0) (0 0 0)
Wrench - Large and Mean
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/wrench
origin 0 -2 -3
scale 1.2

// Base Model
wrench_base.sbm

// Skins
normal	   wrench_base.tga

// Normal Animations
idle1      wrench_idle.sam

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server kick 40

// Server Sound Aliases

// Icon and Inventory Name

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// ###
server idle1 0 nextframe 0

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/wrench.def          $
// 
// 5     9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
// 
// -----------------------------------------------------------------------------
